DG

Douglas Gregory
General
Game Design, Game Economies, Design Documentation, Unity

Specialties: Game Design, Game Economies, Design Documentation, Unity

Douglas Gregory is a game designer at Ubisoft Toronto, with twelve years of experience across AAA and indie game development, including contributions to Splinter Cell Blacklist and Starlink Battle for Atlas. Douglas also teaches game mechanics & game economies at Sheridan College, and serves as a community moderator on GameDev.StackExchange.