Residents

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Success Stories

Cherrydale

Produced by Cherrydale Productions, All For One ​is a modern retelling of Alexandre Dumas’ ​The Three Musketeers​, with a focus on inclusive and diverse representation, strong female leads, and meaningful audience engagement. ​This critically acclaimed web series generated over 1.4M aggregate views and was an official nominee for the 2016 Streamy Awards as well as NextMedia’s 2016 Digi Awards.

Science Everywhere

Science Everywhere is a group of scientists, communicators and makers. Together they develop and deliver live entertainment based on science in everyday life, not in a lab. They have been working on weekly segments with Daily Planet on the Discovery channel, special appearances on Cityline and recently began a new series with Vice.

Lucid

Lucid is an experiential media studio that tackles the lack of accessible and non-invasive mental wellness solutions through socially innovative and personalized audiovisual experiences. Its founding team embodies the collaborative and multi-disciplinary ethos of the TMZ: Aaron Labbé was a new media major, Zoe Thomson is a biomedical engineering major, and Gabriella Caira is a professional communications major.

Sodatone

Led by founders Arjun Bali and Jerry Zhang, Sodatone is an analytic platform used to discover artists with high potential for success. The proprietary technology combines different data inputs including streaming, social and touring data as early predictors of success, including fan engagement, and the likelihood of a track or demo going viral.

Resident Teams

CV

Contraverse
General

SE

Science Everywhere
General

O

Origins
General

Gladiotron
General

E

Earbank
General

M

Sensaride
General

TM

Talk Media
General

HCP

Hot Coco Podcast
General

SBS

startBAD Studios
General

KM

Ki Made
General

SL

Social Lives
General

TCUS

The Come Up Show
The Music Den

THA

The Hype Academy
The Music Den

HGS

Hypergame Storytime
The Music Den

JS

Jamstack
The Music Den

K

Kaign
The Music Den

L

LOUD
The Music Den

LM

Lefty Music
The Music Den

SV

Scratchvox
The Music Den

ST

Sodatone
The Music Den

V

Volo
The Music Den

Alumni

IQ

Inappropriate Questions
General

L

Lucid
General

TG

The GIST
General

G

Goodable
General

SS

Solace State
General

WB

Word Bomb
General

Treasured
General

MTW

Mum’s The Word
General

OA

OAK AR
General

BV

BirdQuest VR
General

TSS

The Secret Sessions
General

KK

Kariakoo
General

BH

Buskerhat
General

BO

Blackout
General

Medistream
Children Media Lab

W

Wander
General

P

Paere
General

EL

Eye-Live
General

FP

Foodprints
General

ZC

Zo’s Code
Children Media Lab

S

Switch
The Music Den

L

Lichen
General

CD

Cherrydale
General

TMF

The March Family Letters
General

AFO

All For One
General

SOOS

Shades of our Sisters
General

TD

The Discourse
General

TSP

The Sisters Project
General

SM

Sophomore Mag
General

AOV

Anatomy of Violence
General

D

Discovr
General

IAG

I Am Grenadian
General

LG

Lovergirl
General

TR

Touchline Radio
The Music Den

NCR

*no campfire required
General

CC

Collective Camera
General

HD

Hexel Donut
General

E

Endless
General

AVB

Above View Below
General

PW

Project Wraith
General

VTC

Virtual Time Capsule
General

Entrepreneur in Residence

Impossible Things

Impossible Things is a creative technology company that dreams up delightful new experiences that blend digital media with the physical world, and then makes them real. At Impossible Things, we believe that Augmented Reality (AR) is a powerful new platform for communications, one that will rapidly and drastically transform the way we create, present and exchange information, ideas and experiences. Working in such a nascent form, Impossible Things not only crafts compelling AR experiences, but also engineers new tools needed to achieve its vision.

As an experience-first company, we are driven by highly esteemed and award-winning technology-enabled creative minds dedicated to the design of meaningful experiences, ones that bring real value to audiences and end-users. We don’t make augmented reality simply to impress; we make it to engage, to delight and to achieve tangible outcomes.

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